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How to Play

Tap block buttons (Move, Move x3, Turn Left, Turn Right) to build a program in order, then tap RUN to watch the robot execute it step by step. Reach the flag tile at any point during the run to clear the level — bump into a wall or the grid edge and the run stops there, so edit your program (UNDO removes the last block, CLEAR wipes it) and try again. Each level clear is worth 100 points, plus a bonus for using fewer blocks than the level's target count. Clear all 6 levels to finish.

Tips

  • Move x3 covers three tiles for a single program slot instead of three — great for long straight stretches, but it still checks for walls at every one of the three steps, so it can bump partway through just like three single Moves would.
  • The robot reaches the flag as soon as it steps onto that tile, even mid-program — you don't need to use every block you've placed, so it's fine to leave extra Turn blocks unused after the winning Move if that's simpler to plan around.
  • A bumped run doesn't reset your program — only Undo and Clear do. Use that to nudge just the block that caused the bump instead of rebuilding the whole sequence from scratch.

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