Who builds Elipar
Elipar is built by Neeraj Kotwani. It is one person, not a studio and not a content operation — which is worth saying plainly, because a lot of browser-game sites are neither.
Every game here was written for this site. There are no licensed titles, no embedded games from other people's servers, and nothing you have already played on twenty other domains. That is a much slower way to build a games site, and for a long time it was not the way this one worked — the catalogue used to include a handful of open-source games, properly licensed and credited. Those have since been retired so that everything on the site is genuinely its own.
How a game actually gets made here
A game starts as a mechanic worth playing, not a slot to fill. Once it works, most of the remaining effort goes into finding out where it is quietly broken — which, in practice, means measuring rather than playing.
Three real examples, all of which shipped as bugs before they were caught:
- The pool game's corner pockets were geometrically unreachable for any ball rolling slower than about ten pixels a frame. It was found by a bot that aimed perfectly and still scored zero, not by playing. Written up here.
- The curling game's friction constant was picked because it sounded like ice. It sent every stone five times the length of the sheet. Written up here.
- A one-line row insertion in the bubble shooter would have shifted every bubble on the board sideways — invisible in a screenshot, obvious to an assertion. Written up here.
Games also get fixed after launch rather than abandoned. Mobile controls have been retrofitted onto games that shipped keyboard-only, sound added where there was none, difficulty retuned when it turned out a run could not actually end, and graphics rebuilt years after release. If something is wrong and someone says so, it gets looked at.
What the site deliberately does not do
There are no accounts, and there is no sign-up wall. Your high scores, favourites and streaks live in your own browser's storage — which is why they do not follow you to another device, and why clearing your browsing data clears them. That is a real limitation and it is the trade being made on purpose.
Nothing loads from a third-party game host while you play. The leaderboards are real but not tamper-proof, and are described that way rather than dressed up. What is collected and by whom is set out in the privacy policy.
Get in touch
Bug reports are genuinely welcome, especially the vague ones — "this game feels off" has led to more real fixes here than precise reports have. If a game breaks on your phone, or something reads wrong, mail elipargames@gmail.com.
More about the site itself · the full list of games built here · devlogs and guides