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How to Play

The trail scrolls automatically at a steady pace — tap, click, or press space to jump over pits and creatures as they come. You get a double jump, so a second tap mid-air can rescue a leap that was timed a little late and would otherwise have come up short. Grab gems along the way for extra points, but treat the double jump as a safety net rather than using it on every single obstacle — you'll need it most when a jump doesn't quite clear, and it has to recharge by landing safely before it's available again.

Tips

  • Save your double jump for a leap that's already going wrong, not for jumping every obstacle preemptively — it's a recovery tool, not a routine move.
  • Grab gems that are directly in your jump's path rather than detouring for one — a detour risks the next obstacle you didn't see coming.
  • The trail's pace stays constant, so build a steady jump rhythm rather than reacting to each obstacle individually as it appears.
  • A cluster of gems usually signals a trickier jump coming up right after it — treat a gem cluster as a warning to get your timing sharp, not just a bonus to grab.

Behind this game

It was rebuilding the sky and the player from scratch 122 times a second, to draw something that never changes.

Read how I fixed it — a devlog by Neeraj Kotwani, who builds every game here.

Leaderboard

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Comments

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