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How to Play

Drag back from the ball and release, like a slingshot — the ball fires in the opposite direction, with power based on how far you drag. Sink the ball in the cup to complete a hole and move to the next one. Sand traps slow your roll, and water hazards send the ball back to its last safe spot with a one-stroke penalty. Finish all 9 holes with the fewest total strokes.

Tips

  • The ball has to be rolling slowly to actually drop into the cup — a hard, fast shot straight through the hole will lip out and keep going, so ease off your power once you're lined up close.
  • Bounces cost speed every time, so a shot that ricochets off two or three walls before reaching the cup will usually arrive too fast to sink — aim for a cleaner line when you can.
  • In a water hazard hole, look for the dry gap between hazards before you putt — the safe path through is often narrower than it looks from the aim line alone.
  • A soft, short putt that stops just short of the cup is almost always a safer second shot than a hard putt that could bounce past it or into a hazard.

Behind this game

The course is painted once per hole and reused. Get the cache key wrong and you putt against last hole's water.

Read how I fixed it — a devlog by Neeraj Kotwani, who builds every game here.

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